Players may also play exhibition mode with two players, or can watch a game against two teams with the computer controlling both teams and take the role of a spectator. There are options for a day game or night game, number of innings, what stadium to play at, lineup selection etc. In this mode, players may play a baseball game against a Major League team. Maximum playtime is 10 years, or when the team points run out and the player loses (game over). The player has control over all the aspects of the team, including training players, purchasing better equipment, and trading players between teams.
Within the former, the player takes the role of a General Manager of a Major League Baseball team, with the goal of winning the World Series. The game contains over a dozen gameplay modes, including a Season Mode and a Success Mode. Gameplay in MLB Power Pros features "easy pick-up and play mechanics".
Another sequel, MLB Power Pros 2010, came out on iOS and Android devices in 2010. A sequel, MLB Power Pros 2008, came out in 2008. It was released in October 2007, and is published by 2K. It is part of the traditionally Japan-only Power Pros series of video games, and is the first game in the series to be released outside Japan, which serves as the sequel to the first game, released only in Japan. The AI can handle all game parts (pitching, fielding, batting, base-running, and management).MLB Power Pros is a baseball video game developed by Power Pros Production and published by 2K in North America and Konami in Japan for the Wii and PlayStation 2 video game consoles. These are obtained by accomplishing particular game events, such as playing an exhibition match or completing success mode. There is also a shop where players can use Power Major Points to buy baseball cards (report cards of the included licensed MLB athletes). Other types of play include exhibition (a single match), practice, league (up to six teams), season (the player becomes general manager of a team for ten years), and home derby. However, The possible possibilities are limited by the fate cards – for example, two “yes” cards result in the opportunity to answer “yes” twice. There are exceptional situations where the player must make decisions (for example, responding to a request from the girlfriend or accepting the offer to captain the squad). Earned pay can be spent on objects (for example, to restore vitality, which restricts how much can be accomplished in a day) or on better equipment. This is especially critical during the first three years of the player character’s college career when a large portion of the time must be spent studying (failing college would end the career early!) or doing a part-time job for money.
However, personal life is also to consider (influencing other statistics such as popularity). Training finally results in a promotion and the ability to increase statistics numbers. During this mode, the player must decide how to spend the available time, for example, by performing various training exercises. The heart of the game is Success mode, in which the user constructs a single athlete and guides him to the top. The Wii version has motion controls, but only in exhibition matches and the home run derby. On the field, the game has relatively simple two-button controls, such as swinging, accomplished by positioning the bat in the strike zone and pressing a button. For example, each athlete’s tactics may be adjusted in depth, there are approximately 75 skills that change the athletes’ abilities, and comprehensive statistics track the player’s performance. While the aesthetics, particularly the athletes, are far from realistic, the game emphasizes statistics and modeling. MLB Power Pros is a baseball simulation game.